Need for Speed: The Run
GAME DETAILS:
In
The Run, players are participating in an "underground world of illicit,
high stakes racing," in a race from San Francisco to New York, with
stops through Las Vegas, Denver and many other locations, making it the
first title in the series to use real locations. The cops aren't the
only ones after the player though, as the player "blows across borders,
weaves through dense urban traffic, rockets down icy mountain passes and
navigates narrow canyons at breakneck speeds." There are over 300
kilometres (190 mi) of track, three times more than Hot Pursuit, making
it the biggest Need For Speed game.
The Run is powered by DICE's Frostbite 2 engine, making the game the
first non-shooter and one of the first console titles to use the engine,
which provides visuals and car physics that "hug the road even at top
speeds all built around a gripping storyline." Additionally, Need for
Speed Autolog, the Need for Speed franchise's social competition
functionality, which was introduced in Hot Pursuit and was previously
used in Shift 2: Unleashed, is also back as it continues to track career
progression and compare game stats.
The game features quick time events, with the player for the first time
in Need for Speed history, exiting their car and traveling on foot.
These events won't always be about harsh success or failure states. In
some sections there are branching outcomes, so if the player mangles a
certain button press, they'll get another chance to pull through.
A new feature also appears in the Run, Gas stations. Gas stations enable
the player to change their vehicle during a race to any other vehicle
on the same tier as theirs. The player can choose a body kit and new
paint colors for their vehicle if it is available. Some vehicles, like
Signature Edition or NFS The Run vehicles, cannot have a different paint
or body kit installed. For example, a driver may drive their Camaro
ZL1, a Tier 4 car, into a gas station and trade it for a NFS The Run
edition Shelby GT500, another Tier 4 car. However, driving one's vehicle
into a gas station causes the player to slow down to 50 mph upon
exiting the gas station, and causes the player to fall behind by about
ten seconds.
The cars can be altered with visual upgrades, such as paint colors and
body kits.The driving model of the game is described as "sit somewhere
between Shift and Hot Pursuit", not as arcade-styled as Hot Pursuit, but
neither as simulator-styled as Shift. The Run employs a large range of
real-world vehicles, seemingly taking in the usual mix of muscle cars,
street racers and refined exotics, described as "each car presents a
different driving challenge for the player." Exclusively digitized for
the game is the 2012 Porsche 911 Carrera S and the Pagani Huayra. The
damage system is similar to that seen in Hot Pursuit. The cars can be
altered with performance upgrades and visual upgrades, such as paint
colors and body kits. There are cosmetic body kits known as Style Pack
kits and Aero Pack kits, which affect aerodynamics as well as
performance.
An XP (Experience points) system is used for unlocking cars and events
in multiplayer and Challenge Series races. The game also feature a
Rewind option to allows the player to restart an event to their last
checkpoint if they wreck their vehicle or rewind their vehicle from a
collision or missed opportunity. Rewinds are only available in limited
quantities as their amount dependent on the difficulty level that the
player has selected; Easy have 10 Rewinds, Normal have 5 Rewinds, Hard
have 3 Rewinds and Extreme have 1 Rewind as well as the most difficult
AI opponents.
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